Genre:, Developer: Release: 2005. Free Type of Game:. Summary: This game is the sequel for., make You fight monsters, and explore a medieval world. Devin Perry, and Alicia Pendragon from eventually married, as well as Talia, and an unnamed Sun Priest. Sixteen years prior to, the forces of the demon Ahriman destroyed, and sunk most of the surrounding areas and isles around Thais. This was because Alicia Pendragon, queen of Thais, was foretold to give birth to a child who would defeat a great demon, and save the city if she reached adulthood. It was the foretelling of this birth that Ahriman wanted Thais destroyed.
Tailor Darzon, a young but trusted general of Thais, offered to take the child to a safe place, and raise her where the demon would not find her. As Thais and the queen fell, Tailor fled the kingdom with the child, and escaped across the ocean to the Western Isle.
Sep 22, 2018 - No specific info about version 1.0. Please visit the main page of Aveyond - Rhen's Quest Build C on Software Informer. Share your experience. 2013-8-4 This is the tenth episode of my Aveyond: Rhen's Quest walkthroughs Note I'm playing Build C so things maybe a little bit different. In this episode the main task is capturing a fairy, saving Tiny from TOAD, and visiting the Elves of the Oldwoods.
He almost didn't make it, but Talia Maurva, the Druid of Dreams, saved their lives. Tailor settled in the small mountain village of Clearwater. And Then, a powerful deity, Ahriman, has opened the Demon Portal, and dark creatures now threaten the great isles. You must stop the destruction and destroy Ahriman before it is too late. The Sword of Shadows is the key to your redemption.
You must find it in the mystical isle of, and use it to seal the Demon Portal, and stop Ahriman. In addition to a great story, this award-winning game is packed with additional great features. Features: - Chase monsters around in real-time, and fight them in turn-based battles. Explore dozens of non-linear quests. Marry off your characters. Buy a mansion, pets, and more!
- Has been hailed as 'funny, innovative and wildly imaginative'. Requirements: - Size: 72 MB. Platform: Windows 98/XP/Vista.
Processor: Pentium II. Memory: 256 MB RAM. Video: DirectX 8.0+.
Passwords: Suggestions: - Use 7zip to extract files, to prevent a corrupt file.
Aveyond is a role-playing video game series by Amaranth Games. It is set in a fantasy medieval world in which players attempt to save the world from evil beings, with a number of side quests available. There are seven games thus far in the series: the first two full games, the four 'chapter' releases of the third game, and the free prequel, Ahriman's Prophecy. All the games in the series were made with RPG Maker XP.
Amaranth Games was the first developer to popularize RPG Maker as a commercial tool in 2006. Ahriman's Prophecy is a freeware role-playing video game released in 2004, and is the prequel of the series. Borrowing elements from Dragon Warrior and the earlier Final Fantasy games for its gameplay, it offers a fun and familiar experience usually limited to Japanese role-playing games. Unlike the other titles in the Aveyond series, Ahriman's Prophecy was not developed with RPG Maker XP and instead was created with RPG Maker 2003.
Ahriman's Prophecy starts as a young girl, Talia Maurva, is sent to be 'named', a ritual set up by the people of her village to determine the profession of their adult life. Destiny changes for Talia, who, when looking into the seer's pool, sees a dark ceremony by the younger prince of a nearby kingdom, Candar. He and his dark priest were attempting to resurrect the dead warlock emperor, Ahriman, whose history in battle and warfare is legendary. The seer, sensing that Talia is different, sends her and her escort to a school of magic in the mainland city of Thais. I know u keep pressing spacebar to kill the rats,chickens,spiders etc.but i keep dying.too many times.is there a skill to it?please help.its driving me crazy! Thanks You need to get your levels up and then also improve your weapons and armor.
It's best to just keep killing spiders until you get to about level 7 before you head off to the academy. After that, you should kill the feral chickens until you're at least level 15 - you get the better skills when you graduate to the next level.
Watch your health and make sure you don't get so low that you die - use some of the gold you get off the spiders to go stay at the inn for a complete health recovery. Also make sure you save frequently so you don't have to start over again from scratch in case you die. I suggest you play it from scratch like this the first time around - after that, it wouldn't seem wrong to download the God Goodie from the Aveyond creator, Amanda. There are a lot of interesting tidbits of information at the game's website, including downloads, maps, and hints/tips to get through anything confusing. Personally, I use God Goodie and I also unearth Rune Goodie and the Cash Cow.
You get the other two within the game - it requires digging in the right spots. Those locations are also available on the game website, easier to look there than for me to try to explain it - especially since you probably haven't been to this area yet. I love Aveyond and I'm seriously looking forward to its sequel coming out in September!:D. Even better if they can not keep track of the time so i can leave it on and it wont shut down Aveyond can be downloaded from there you'll also find it's prequel, Ahriman's Prophecy, available to download, for free.
Aveyond, however, you need to pay for. It's a very long game and doesn't seem like the sort you can leave open 24/7. I think that it is worth every penny that's paid for it. Its creator is not a big game studio with plenty of cash to spare, she's just one woman who is trying to make a living out of selling games that she makes. Amanda's a wonderful person, she's the nicest game developer that I've ever had the privilege to speak to and whilst I know that it can be difficult to scrape up the cash to pay for a game, it's really worth it when it goes towards ensuring that more games like Aveyond are created. If you're looking for a cheaper option of getting hold of Aveyond though you could try purchasing a subscription at For less than the price of one game ($10.95 a month) you can play Aveyond and a pile of other games for as long as your subscription lasts. You also get a free 10 day trial to begin with, so you might be able to play and finish Aveyond in those 10 days and then cancel your subscription.
Is selling Aveyond for half price at the moment if you want to check the game out there. You see, there's this game called 'Aveyond' and i'm having a hard time playing that game. Could anyone who's finished the game show all the step to finishing the I've played Aveyond multiple times (my computer crashed as I was on the way to face Ahriman multiple times). It would help if you could tell me what part you are stuck at. What you need to do is find the Druids and rescue them from being stones by fighting the Daevas and retrieving the Druid's souls from them (I'm sure you already knew that). The first one, Nanghahaitya, is on top of Mt. Orion in Land's End.
If it's a level problem and you keep dying and getting the great 'Ye wimp. Who taught you how to fight?' Page then, what I did is just fighting monsters that I could handle around one of the towns and going back as my health got low. If it's that you are having issues defeating Ahriman, then fight a couple of the ridiculously hard monsters before you enter the room.
Seriously, I had more trouble with them then I did with Ahriman. The snow castle is to hard to go in and save the druid there in the beginning the monsters are tough and to even get in there you have to deal with the Snow Queen and the Mountain King. It's also easier when you find the special higher level swords for Rhen that are hidden.
One's buried in a grave in Halloween Hill. Basically, level up by fighting, by fighting you earn more money to buy better armor and weapons so that you don't get hurt as easy because you have better defense and are doing more damage. Aveyond 2 is very good as well. I actually finished it before I finished Aveyond 1 because of the way my computer just kept breaking.
I couldn't bring myself to play Aveyond for the fifth time in the year. Eventually, I did it though.
The Aveyond 3 series of games is great. They are very detailed as all Aveyond game are. Basically, just stick with it and you will get through it. Again, I would be able to help better if you had a specific area you were stuck on. I need to know how to get the wax for that witch in that forest, I think its called 'dead wood forest', and I also need to know how to capture a fairie for the snow queen hopefully this helps!
I don't play aveyond but i researched your question for a long time! - To obtain the wax: explanation 1= Go to Aveyond, and visit the merchant bini in teacup town. Buy a smokebomb for 20 pennies. If you go south, you will arrive at the memory caves, work your way through, one of the paths will lead to the beehive.
If you try to interact with it, the game won't let you engage it a second time, and the smokebomb will engage the beehive and allow you to get some beeswax. Head to the Eastern Kingdom, but before entering the wildwoods to engage the hind, MAKE SURE YOU HAVE THE MIRROR FROM THE JUNK MERCHANT IN VELDRAH! Otherwise, the hind will stone you and you will be dead. Head into the Wildwoods and engage the hind in her cave. With the beeswax in your ears, you will not hear her song, and the mirror will turn her stone gaze against her.
Explanation 2= The earwax is in Aveyond, where the garden and bees are. First stop by teacup town and buy a smoke bomb from the first teapot house, then head south and you'll go into the first memory cave system, then another cave system.
When you get to the cave where it has the 3 entrances, one of them has a beehive. Smoke bomb that thing and you'll get your ear wax. to get the faeries: you need to buy a bottle in Sedona. To get to Sedona: you need to get the glass eye, in Mystery Manor, which is located in the Lowlands. Then, go back to the Highlands, give it to the old man, and go into the cave and defeat the demon in there.
Once you've saved the druid in the Highlands, you will be able to go to Sedona through the trade route tunnel. I think you need to use a canoe to travel from the eastern isle to the western isle to get to sedona. If you need maps, download them here: (click aveyond, etc.) www.amaranthia.com. In the game aveyond, I'm trying to get a dragon, and I just want to know what to give to get it, and where to get it. You need to complete the Nightingale quest for the Queen in Veldt (this quest is triggered only after you find the Genie Lamp in the Demon Caves). Here's what you have to do (from the Aveyond Walkthrough): After exiting the Demon Caves, go back to the castle in Veldt.
You will see the Queen’s husband standing beside her. Talk to the Queen again, then fight Ugart, her husband. When you’ve defeated him, you will have their respect. Talk to the Queen yet again, and she will give you the Nightingale Quest. ‘Look’ at the Fancy Lamp beside the Queen after talking with her.
Don’t forget to take the Belt of Hippolyte to the Museum Curator, if you want that Dragon Orb for Lars.) Be sure to rest and stock up on restorative items before entering the Lamp. When you feel you’re ready to tackle it, rub the Genie Lamp in your inventory, and you will enter Lamp Land, which Saurva has possessed. Save at the Save Crystal (hint: in MORE than one saveslot just inside Lamp Land. The glowing star on the ground is your only way out of Lamp Land once you enter it, Saurva is a long way from the entrance. Be prepared for some really tough fights.
When you finally find Saurva, this strategy may help: If you have Te’ijal and Pirate John, have them attack physically, and let Rhen and whoever else you have use their worst spells. If you have Dameon, let him use a shield spell, because otherwise the daeva can easily take the weaker party members out in one blow. Saving the Druid - With the Soul Orb in hand, head back through the long maze of Lamp Land to the portal, and exit. You will be back wherever you were when you entered the Lamp. (This is a handy way to level up whenever you like.) Now, head back to the Demon Caverns, and this time go though the northern exit from the entrance chamber. This leads to the Stronghold Temple, where Eithera’s frozen body is.
Restore her soul and take her to the Sun Shrine in Aveyond. She will give you a choice between a Mithril Rapier and a Red Demon Summon spell. The Druid of Time drtm -. Getting the Druid’s Soul - Although the Time Shrine, where Vata, the Druid of Time, is frozen, is across the Rainbow Bridge in the Memory Caverns, the daeva, Aesma, is in the Dark Caverns near Thais. To save Vata, you need to go to both Thais and Mysten Far, both inaccessible to the Skudder.
That means we now need to complete the Nightingale Quest, so we can get on with catching the Theyor Dragon we saw a bit earlier. If you have followed the walkthrough so far, you already have the Nightingale Quest in your Journal, and the Birdcage in your Inventory.
Head back to the Western Isle, through the Peninsula Trade Route, and into the Peninsula. The Nightingale is still in the same tree in the same clearing in which we saw it before. Approach the tree, and Lars will say you need Birdseed to catch it. Birdseed oh yes, we saw that in the Militant Squirrel’s Cave. Head back to the cave (in the Highlands, in case you’ve forgotten), and you can now pick up the Birdseed.
Back to the Nightingale tree, and the Birdseed will be used automatically. With Caged Nightingale in hand, return to the Veldt Palace and give it to the Queen. In return, she will give you a Dragon Bridle. With that, head to the Dragon Cave near the northern Southern Isle Dock, and bridle the Theyor Dragon. Now, try to mount it yikes danger! Elini will say you need a Dragon Rider aha we just happen to know where there is a Dragon Rider with nothing to do. Go to the Veniara Islands jail and talk to Pirate John.
He will join your party, ‘though some of your party members aren’t exactly happy about it. Now head back to the Dragon Cave and you will have a wonderful new means of transportation. The dragon flies fast. And can go anywhere the Skudder could, and a couple places it couldn’t. Once you have the Dragon, you can buy a Locate Dragon Spell from the woman outside Elini’s home in Veldt just the thing if you forget where you left your Dragon. When you’re ready to head on, mount your dragon, fly due east from the Dragon Landing and you will eventually come to the top of an island with a Castle, a road, and another Dragon Landing.
That is the island with Thais, the Blasted Lands, and the Dark (Water) Caverns. To land your dragon, stop where his shadow is over the glowing landing symbol, and press the Spacebar or Enter. To re-mount it, stand on the landing symbol and do the same.
For more info & goodies, check out the Amaranth Games website: Hope this helps! Have a great game:). You know that game Aveyond?
You can see it here: Have you played all of the Aveyond games? There's Ahriman's Prophecy.
A free game that's a prequel to Rhen's Quest. (Graphics are junk, but the story is still good.) Rhen's Quest. Lord of Twilight. Gates of Night. The Lost Orb. Darkthrop's Prophecy.
If you have played all of these, then I'd suggest trying the Millennium series by Aldorlea. There's about four of them out, and they're a lot of fun. The game play is a little different from Aveyond, but it's still 2d and has a good storyline. You can also try looking on amaranthia.com for more games. They are the ones who made the Aveyond series and they also host a lot of other rpgs-most of which other companies have made. Some are good, some aren't.
Check out the reviews and screenshots to see if you'd like them. Feel free to email me from my profile if you have any further questions! I know that there is a partial walkthrough for part 2 on the Ameritha website, but it is suddenly down. Is there anyone else in the wide web who can help us?
I am past the 2nd soul yes i got the walk thru on ameritha.com it starts at holoween hills i think you should paste on word Once you’ve levelled up to your satisfaction, exit the Cathedral and search/dig in the Graveyard beside it (you need the shovel, obviously). You will discover a secret passageway, climb into the hole, and Leyrvo’s Lamp and the Vampire Ashes will automatically be used to reveal the hidden door to the Crypt Maze. In Aveyond gamefiles downloaded from amaranthia.com on July 13 or later, the Crypt Maze is short and fun. In earlier gamefiles, the Crypt maze is more difficult and much longer. This walkthrough is based on the shorter Maze. All but two switches you activate open a door; tripping them a second time has no effect. (Those two odd ones are in the Color Block Puzzle room.) To start, trip the two switches on the eastern end of the maze one opens a door in the southwestern part, so head there then.
(Note: don’t neglect the side passages they contain treasure chests and monsters to fight.) If you think you’ve tripped every switch and have explored every area, but haven’t found the Color Block Puzzle, then you missed something. There are times when you need to backtrack. For instance; you need to go through the horizontally-rolling boulders at least four times.
Keep exploring until you find your way through. To get past rolling boulders merely requires getting the timing right. (Exactly when to move is partly computer-dependent, based on how quickly the party moves in response to your command.) One of the wonderful things in Aveyond is that you can save anytime, anywhere, so make liberal use of that save often, and in multiple slots. There are 20 save slots in Aveyond version 2 make liberal use of them. There is a path through the opening and closing black holes, in case you don’t want to try timing your steps to get through them.
When you do make it to the Color Puzzle room, read the plaques above the empty block holders to get clues about which block is to be placed in each. Slide the appropriate colored one into place.
(Note: try to not slide them against the wall if not necessary one of them has a bug that can crash the game.) When you’re satisfied you have them all in the correct place, flip the switch just above the central empty block holder. If you have the puzzle set correctly, and new block will appear.
(If it doesn’t, or if at any time you want to restart the puzzle, flip the switch beside the door to reset it.) Step on the new block to be transported to the area behind the doors at the eastern end of the Maze. You will find yourself between two locked doors and in front of two switches. The left switch operates the door leading back to the Crypt Maze entrance you will need to use it after defeating Zarich if you don’t Rune out. The right switch opens the door to the final part of the maze, where you must complete four Word Puzzles. The answers to those are as follows: 1) Vampire 2) Werewolf 3) Ghost 4) Leyrvo Aright!
Just a bit more of exploring, and you will find the daeva that took you so much time and effort to reach – Zarich, whose attack is almost totally magical. Have Lars cast while Rhen and Elini just do the worst damage they can with their most powerful spells.
Lars can cure whenever necessary. After a while Zarich will fall - Saving the Druid - Now that you’ve defeated Zarich, you can collect the Soul Orb (just press spacebar while facing, and standing adjacent to it), and take it back to Rashnu in the Darkness Temple, through the eastern door of the Cathedral entrance area. He will thank you, and join your party as a guest. Once you take him back to Aveyond, you can choose a gift from his treasury. You get to choose between a bag of silver coins and sun block.
Now, didn’t a really charming vampress just ask for that so she could venture out of the dead city of Ghed’ahre? The Druid of Agriculture dragri - Getting the Druid’s Soul - After getting the boat dealer a wife, you should definitely get the rowboat.
It is slow, yeah, but well it gets you to the Western Isle and that’s all that matters. On the Western Isle, it is best to go south to the Lowlands first.
The monsters there are much easier than in the Highlands, and you can receive quests and treasures, as well as upgrade your equipment in Ylisfar (Oldwoods). The Sandstone Caves are in the Lowlands, as are the Blackroot Caves (accessible from Rootwell) and you can gain a lot of experience in them. The Mystery manor can be reached through the Sandstone Caverns, and, while you will need to do a quest here later, you can visit it now for easy levelling-up.
Also in the Lowlands are the village of Brumwich, where you can get more quests and buy items, and the Gentle Children’s School, where you need to take Theodore, the child you picked up in New Witchwood if you followed this walkthrough. (Hint: After leaving the school, go back in and talk to the Headmaster, then go talk to Theodore again.
He will give you an item you’ll need later in the game.) When you’re comfortable fighting the monsters in the Lowlands, it’s time to head into the Highlands. Stop by the building just inside the entrance and try to open the inside door. The man standing there will then tell you about the Peninsula Trade Route, and what is required to enter it. (This is your only way to walk to Sedona in version2.) To access the Route, you need a Merchant’s Card you can get after rescuing Armaiti, the Druid of Agriculture, who lives in the Green Rock Temple. Now, exit the building, and follow the path until you reach a signpost.
From the signpost, you can reach the Green Rock Temple by climbing the ladder and exploring then northwest. You can wait until you’ve received Armaiti’s soul by defeating Tawrich but if you want to go there now, here’s the way. Climb the ladder and then follow the path across two short bridges and up a ladder and into the cave just north of it.
When you exit the cave, cross the short bridge just below and go west and then north. After climbing two ladders, you will be at the Green Rock Temple. Inside are the frozen body of Armaiti, and a magically shielded chest. Only Armaiti can open it, so you can go back out and explore if you like. When you reach the signpost again, follow the path east until you see a bridge. Go down the steps just before the bridge and follow the path. When you reach the ‘lake’, head west through the second opening in the trees, and then north, and you will find the Militant Squirrels Cave.
You can work on completing an optional quest you received in Brumwich, but remember where this cave is. It will be mandatory to return to it for two other quests later in the game. Now head back to the path and continue south and east along it, and you will come to Velgerd’s Cottage. Behind the house you can see a cave opening, but the gate leading to it is locked. Enter the cottage and talk to Velgerd, and he will tell you he will open the gate to the Blackbone Caves if you’ll get his Glass Eye back from his brother in the south.
The daeva holding Armait’s soul is in this cave system If you want to explore the Highlands now, feel free to do so. However, for brevity, let’s head back to the Lowlands to look for Velgerd’s Glass Eye. Dorvan, Velderd’s evil brother, lives in the Mystery Manor, which you can only reach by going through the Sandstone Caves. To access those caves, head back to the Gentle Children’s School, but instead of going through the gate to the school, walk through the gate just a bit below and to the right of that gate.
Down the steps and to the east, you’ll find the entrance to the Sandstone Caves. Inside, follow your left hand until you exit on a mesa just across a short bridge from the Mystery Manor. Enter the manor and defeat the cult members along your way. There are lots of doors here, so take your time – the cult members are easy to defeat and they give reasonable money for their difficulty as well. Eventually you will find Dorvan, who is a bit of an unpleasant chap.
Challenge and defeat him and he will reluctantly give you Velgerd’s Glass Eye. Now return to Velgerd’s Cottage in the Highlands, and give his magic eye back to him. He can now see to find the Key to the gate behind his house, and will allow you to enter the Blackbone Caves.
This place is really big, but it is fairly straightforward. Here is what I (hui) posted on one of the threads to guide a player to the daeva straightaway. However, make detours as often as you possibly can so that you will not miss out on any items. This path serves only to guide the players to the daeva in the most direct way.
(Copied from www.amaranthia.com, for the whole thread, please visit this page: “from the first screen, move to the left and you will see a rock. Go up straight and you will see two rocks. Go past that, you should see one rock somewhere to your northwest. Go there, then head up and follow the way. Go past the door to go into the second screen. From the second screen, go down all the way.
You should see two rocks clumped together, with another sole rock nearby. Head over to the third sole rock, and go down and then right. Ignore the path marked by the two rocks towards the south. Go up in the direction of the sole rock instead. From there, head all the way up, then right, then down. Follow the path and you will see a door. Go through that, and you will arrive at the third screen.
From the third screen, it is pretty straightforward. There are lotsa rocks blocking your way, so just go past all of them and you'll easily find yourself in the fourth screen with four holes and the daeva. There you are!
![Aveyond rhen quest walkthrough Aveyond rhen quest walkthrough](/uploads/1/2/5/6/125654271/680914853.jpeg)
Tawrich, at last!” For actual battle with the daeva, Tawrich – fight sneaky. Unless you’re incredibly strong, it’s going to be easier to kill the daeva if he’s not hurling spells at you. If you have spells that make him sick, or silence him, use them. If not, then just keep on trying. (You might need to level up more, though). Saving the Druid - Once you’ve got Armaiti’s soul, take it back to Green Rock Temple and restore it. In gratitude, he will give you the Merchant Card which will grant you assess to the Peninsula Trade Route.
Return him to the Sun Shrine in Aveyond. You choice of gifts is this: either a climbing guide, which enables you to climb ropes after having read it (which means you can get the Cloak of Undying Loyalty), or a cooking kit, which means that after you loot monsters, you receive meat. The climbing guide is probably better, because you can’t get the Cloak any other way, but you can always buy food or rest somewhere.
Anyway, for people who bother to train up, chances are, by the time you reach a new area, you will be powerful enough to not need to buy food or restorative items The Druid of Wisdom drwis - Getting the Druid’s Soul - Now, I’m sure you have triggered the side-quest to reconcile the Mountain King and Snow Queen, right? (If you haven’t, you need to make your way back to Thornkeep.) You need to capture a fairy and have probably been looking for a bottle to do so, correct? The bottle will be sold in the Junk Shop in Sedona, but you have to complete certain side-quests before the shipment carrying it will arrive.
So, let’s head to the lovely city of Sedona now. Now that you have the Merchant Card from the Green Rock Temple you can use the Peninsula Trade Route to get to Sedona.
When you try to enter the inside door now, the ‘guard’ will take your card and unlock the door. Enter the door and you will be in a short tunnel which opens into the Peninsula, where Sedona, Dirkon, and the Thieves Caves are. Enter the first northern opening in the woods and you’ll see and talk about a Nightingale in a tree in the middle of the clearing. Remember this location it will become very important a little later in the game. Now, continue west, and you’ll come to a signpost:: North – North port (Skudder is there you can buy it in Sedona); West – the wealthy town of Sedona; South – the poor town of Dirkon. You can enter Sedona right away if you like, but to save a bit of time, you might want to step into the Thieves’ Caves first. (You will see the entrance to the cave on your way to Dirkon.) Reach the thieves hideout, and you will realize that the thieves are not speaking to you.
You can go visit Dirkon now, and trigger a side-quest if you like. (Hint: There is one Elixir in the cave next to Dirkon.) Now head back to Sedona there’s a lot to see and do there. You can even buy a manor, if you like!
Take your time with the exploration, and when you’re all done, head to the castle and speak to the King. You will trigger a side-quest if you have already visited the thieves hideout. Galahad, a paladin, will now ask to join your party. Allow him to do so, and head back down to the thieves hideout. Once there, strike a deal with the thieves and do what they want.
If you explored the town thoroughly, you know where to find the statue they require. Once you get give it to the thieves and you will get the information you need. Take the information to the King, and then you might want to talk to the peole in Lord Gavin’s Manor. Now go to the Items (junk) shop, and the Bottle will be available finally! With bottle in hand, return to the Memory Caverns and capture one of the fairies. (You can also trigger the Tiny side-quest now. Tiniponi - Tiny quest isn't triggered for me yet, and I've done everything in WT.
I'll post back when it is triggered.) Take the Fairy-in-a-Bottle to the Mountain King north of Thornkeep (well, what do you know my wife was right!), and then deliver the Snow Flower to his wife, the Snow Queen. She will rush off to rejoin him, dropping a Key on her throne. Hmmm she doesn’t need that key now, so ‘borrow’ it. You need it to open the locked blue door in the Ice Caverns, which is where the daeva Indra is holding the soul of Daena, the Druid of Wisdom. Explore the Ice Caverns thoroughly, and you will even find one of Rhen’s Swords of Power (Silence)! After a while and with little difficulty, you will find Indra, the daeva who has stolen Daena’s soul.
Have Rhen cast offensive spells, and Te’ijal attack Indra physically (assuming you have already gotten an Elven Rapier for her from Ylisfar). Lars or Dameon can heal or cast status effect spells, and Elini can summon demons. Indra is pretty tough, as are the Silvens and Ice Slimes in the caves, so make sure you make the effort to level up if you’re having any difficulty with them. Saving the Druid - Restore Daena’s soul to her, and return her to Aveyond.
She offers you the choice between 6 Diamonds or Dizzy Doll. The Dizzy Doll works the same way the Sleep Flute does, except that it inflicts the Dizzy status onto your enemies. Depending on which you are more interested in you can make your choice, as neither are plot-related items. The Druid of Strength drstr - Getting the Druid’s Soul – It’s time to head to the Southern Isle now, on your faithful ship, the Skudder. Stop at the northern Southern Isle dock, and look in the cave just east of it WOW a DRAGON! ‘Look’ at it and a conversation will take place about it. Now you can head on to Veld, the only city on the island.
It is in the far northeast part of he Southern Isle. Be sure to visit Veldt and buy amazingly better equipment than you’ve been able to buy before. It will come in very handy in the Demon Caverns.
There is also a trainer in one of the houses where you can gain 400XP for 500gp. It is a slow way to train, and requires a lot of money, but you can do that if you prefer not to have to fight the Southern Isle monsters to level up more. (The monsters in the Demon Caves are decidedly tougher than the Hyenas, Scorpions, etc, of the Southern Isle wilderness.) Also, be sure to visit the Queen who will talk about her husband and the Fancy Lamp beside her.
Hmmm I wonder if that lamp has any significance. The Curator of the Veldt Museum will give you a quest to bring her the Belt of Hippolyte, lost in the Demon Caves (If you do so, she will give you a Dragon Orb for Lars’ Staff VERY nice.) When you‘re rested and feel prepared, it’s time to start your search for Eithera, the Druid of Strength, and Saurva, the daeva holding her soul. Eithera, lives in the Stronghold Temple in the Demon Caverns south of Veldt. (They aren’t called the demon caves for nothing, so watch out!) Make sure you buy and equip fire amulets, as these help a lot. From the southern dock of the Southern Isle go north-east to a large lake with a signpost below it, and then go south from there. (From Veldt, follow the river south until you find the signpost.) Once you are in the Caves, go through the opening to the north-west, and follow the road.
You will enter a fortress-looking area. Search thoroughly, and you will find the Sword of Might (for Rhen), the Fire Axe (for Galahad), the Shield of Madness, and the Belt of Hippolyte in various chests. Continue exploring until you find a Genie Lamp. Rub the Lamp and talk to the Genie, and he will tell you a demon has moved into his Lamp (I wonder who that might be? ) and will ask you to find him another home.
When you’ve explored and fought to your heart’s content (or if you just want to get out of those caves and away from those monsters pronto), head back to Veldt. When you enter the Castle this time, you will see the Queen’s husband standing beside her. Talk to the Queen again (pay attention to the conversation part of it is funny), then fight Ugart, her husband. When you’ve defeated him, you will have their respect. Talk to the Queen yet again, and she will give you the Nightingale Quest. (Yahoo you’re finally on your way to the first step of obtaining the Dragon you saw earlier.) ‘Look’ at the Fancy Lamp beside the Queen after talking with her. Don’t forget to take the Belt of Hippolyte to the Museum Curator, if you want that Dragon Orb for Lars.) Be sure to rest and stock up on restorative items before entering the Lamp.
When you feel you’re ready to tackle it, rub the Genie Lamp in your inventory, and you will enter Lamp Land, which Saurva has possessed. Save at the Save Crystal (hint: in MORE than one saveslot just inside Lamp Land. The glowing star on the ground is your only way out of Lamp Land once you enter it, Saurva is a long way from the entrance. Be prepared for some really tough fights. When you finally find Saurva, this strategy may help: If you have Te’ijal and Pirate John, have them attack physically, and let Rhen and whoever else you have use their worst spells. If you have Dameon, let him use a shield spell, because otherwise the daeva can easily take the weaker party members out in one blow. Saving the Druid - With the Soul Orb in hand, head back through the long maze of Lamp Land to the portal, and exit.
You will be back wherever you were when you entered the Lamp. (This is a handy way to level up whenever you like.) now, head back to the Demon Caverns, and this time go though the northern exit from the entrance chamber. This leads to the Stronghold Temple, where Eithera’s frozen body is. Restore her soul and take her to the Sun Shrine in Aveyond. She will give you a choice between a Mithril Rapier and a Red Demon Summon spell.
The Mithril Rapier is a very strong weapon for Pirate John (but of course the elven rapier is the best one), while the Red Demon Summon is a summon spell for Elini that allows her to attack the entire enemy party with a low Mana usage. Depending on your preferences with party members you can make your own choice. HOW DO YOU UNCURSE THE CITY?WHERE IS THE MAYOR'S OFFICE?WHAT IS IN THE CRYPT'S MAZE?IF YOU GET HIT BY THE BALL,YOU'LL START AGAIN!!!HELP!!!I CAN'T PASSS THROUGH 1. Uncurse the city by finding the key. You must not have given lionel to the squirrels- so don't, if you already did then i am very sorry. Go to rootwell (western island, lowlands, go to the east and toward the north). There are two trees, one leads up, one down, talk to all the elves there.
The tree that does down leads to more elves, talk to them, they will tell you their waters are cursed, keep going, uncurse the waters by defeating the banshee and they will give you the key to the mayor's house. Mayor's office- which mayor? The mayor of elijandro's house is the one whose door is locked, one of the upper houses 3. Yeah the ball's are rough.
I saved a lot. I found if you saved, quit and reloaded immediately before you tried to cross the ball's path if you hit up twice right when you load you will safely pass the ball. That is about all the help i can give you on this one. You need to go through to get the druids soul. 3.sludgemaster 2000 is in teapot town, you get it by defeating the harpie, which is north in aveyond and bringing the cat back its voice (you must talk to this at before you ca fight harpie) 4.red slippers- bring sludgemaster to witch in witchwood that is wearing them 5.
Sun tan lotion is one of the items you can get from saving a druid (i cannot remember which one) 6. Eye glass-eye glass- ther 7. Membership card- kill a vampire (not one that gives you a quest, or anyone in the cathedral) and bring body to the inn keeper at wildwood tavern 8.
In lowlands there is a house, you have to go through one of the caves to the south to find it. There are a lot of annoying kids in there, lots of treasure too.
Make your way through the house and there is and old man, kill him. Ghost- after you uncurse the city talk to the gost boy.
He will have nothing to do now and will go with you good luck. Plz help me i really want this game i am 10 years old i am not playing The only Aveyond game I know is an independent RPG for Windows. Manifest Games is a good site to find indie games. You might find it cheaper on another site, but Manifesto games actually gives a bigger cut to the developers. So if you like the game and you want them to make more, paying more isn't so bad. They have a demo available, so you can see if that is the game you want or if you like it.